Take the cupboard key from the table drawer and use it to unlock the cupboard at the far end of the room. The 2nd sackcloth hood is in the recreation room just before the begging door. The 1st sackcloth hood is in the first chest of the game as Tilo escapes from his cell. Sackcloth Hood 1 (jail, outside Tilo’s cell) In the garder on a post among the carrot patch. The clothespin is on the upper level of of Silas’ cot, just lying on the floor. Once you’ve collected all of the urns, speak to Duinlan’s ghost in the catacombs and she will open the tomb to reveal all of the pieces of the armour. This is the rewarde for finding all of Duinlan and Hythe’s urns. In the cupboard of the commander’s bedroom, accessed through his office. Obtained when Kerold asks you to brush and dye his beard.Īfter Silas has sobered up, keep talking to him until you mention that you know where you might be able to find a magpie. Go down the passage, turn left, and make your way to the end to find a chest with the boots.įor the crown, you need to ask Rolo to make one for you. In the cell next to Gusto and Fatale, move the barrel to reveal a secret passage. Unlock the chest in the alcove to get the belt. In the war room (the large room with a dining table next to a large fireplace), collect the war room keys from on top of the cupbaord next to the steps that lead up to the balcony. The tunic is on a narrow rock ledge, accessible by jumping to it from one of the bridges. Ther’s a small room at the top of the steps containing a chest with the mask. The hat is on a narrow ledge next to some remains and an ethereal light.Īcross the courtyard from Gusto and Fatale’s cell is a set of long steps leading up into the keep. The belt is in a chest in the remains of a small stone building at the shore. Steal the gallery chest key from the guard (the easiest way is to just wear the guard uniform and walk straight up to him), and unlock the chest to get the hood. The gallery is the long corridor with a single rat guard stood (the commander’s guard) half-way along it and with a chest at one end and a cabinet at the other. Take the distiliary key hanging from a light up the steps from Faustus to open the gate to those tunnels. In a chest accessed via the tunnels between Fautus’ room and the leech room. Just below the passageway where you get the sewer map is a room with a metal grill door that leads into a torture chamber. Climb up and through to find a chest that contains the boots. Throw something at it to knock it down and create a ladder. There is a what looks like a barred wooden window. Go outside on to the beam, cross over to the ladder and climb it to make your way onto some wooden beams/floor remains. Start in the room with the collapsed roof where you push the wooden beam to create a platform outside. On the opposite side of the room to the bed is a barrel than contains the belt. The bot are just sat on the floor in the harbour master’s office (the room where you find the commander during the afternoon).Īmong the trees at the shore are are some ruins protected by a gallworm. Take the cupboard key from the table draw, then use it to open the cupboardt at the far end of the room to get the baldric. The rec-room is the one opened with a lever just before the Begging Door. Like the hat, the eye patch is on the skeleton in the cell adjacent to Kerold. You’ll need the jail master key to unlock the cell. The hat is on the skeleton of Otto Powderkeg in the cell adjacent to Kerold. The greaves are in a chest located in the armory. To get the helmet, talk to Gusto and Fatale and compose a song for them. The faulds are on a stool behind Rolo the blacksmith. The chest plate is hung up in the barracks (in the side room). Near to Rolo (where you first exited the jail), some steps go up a nearby wall and lead into a small room. The Minstrel costume is simply the minstrel hood and belt that Tilo starts the game with.Ĭhainmail Face Guard (courtyard, small store room near Rolo) Included here for completeness, as it counts as one of the seven costumes available.
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